Amanda’s Bedroom Process

To create my an original character - Amanda’s - bedroom, first, I modeled out basic geometric shapes to accurately display the scale of the bedroom object and perspective of the bedroom itself.

Next, I traced over the modeled environment and, on top, sketched props and textures.

After I did that, I was able to go in with color and lighting, resulting in the final rendered images you see below!

Amanda’s Dreamscape Process

Again, with the same process as the bedroom visual development I created this character, Amanda’s dream environment. For this visual development, I started with a 3D model I creaetd, then sketched out the props on top.

Next, I did a value study to help me in the next step: rendering.

Lastly, I decided to add my two character Amanda and Pistachio interacting with this environment.